Welcome to the decade of design.
Show Notes
1:59 - How YML builds with Figma for end-to-end design
9:18 - The early experiments before Figma was born
14:27 - Building a multiplayer design tool when people insisted it wouldn’t work
19:26 - Crafting a culture that survives and thrives through massive growth
25:11 - How FigJam is inviting even more collaboration between teams
32:19 - Why Figma waited years to start charging customers
33:20 - Framework for remote team-building and culture
49:49 - The Sprint